![]() ![]() However, Oculus never provided any information about how long or how often these people used the headsets. That was a large number of people using this innovative technology at the time, but it also meant that only about a third of owners used it regularly. The Gear VR was rather used as an add-on to get customers to buy a Samsung smartphone.īut how many people have used Gear VR on a permanent basis? According to Oculus, over a million people had used Gear VR at least once. However, it should be noted that Samsung has generally not charged customers for them. Reports of 3.65 million Samsung headsets shipped in 2017 gave the impression that VR headsets are very popular. It was convenient for both companies to work together, and the two companies worked quickly to improve the plastic casing that the smartphone would snap into to make it work with any Samsung phone share.įor a couple of years, Samsung did a great job, so it looked like Gear VR would be very popular. What Samsung was offering was a huge group of users and access to a widespread hardware system. The Oculus logo was on the headset, right next to the Samsung`s, but it was pretty clear which company really managed the system. When you bought apps in in the Gear VR ecosystem, Oculus maintained the payment gateway. When you accessed the Gear VR software, the Oculus logo was everywhere. The hardware and software that drives the Samsung Gear VR was entirely powered by Oculus. These headsets were not really a Samsung idea. Millions of VR headsets were sent around the world, often with a loan to buy a few games. To ensure that many customers had immediate access to the platform, Gear VR was usually given to customers free of charge when they bought a high-end smartphone. This problem could not be completely solved when the system was fully released to the public, but most people did not care because they did not pay for it. Released as a developer kit with a grade 4 rating, the Gear VR heated up so much that an active fan in the headset could not solve the problem. So of course Samsung had to participate and as is often the case with Samsung, the first version was not very successful. Google released Cardboard, Oculus had just caused a huge hype with a successful kickstart campaign, and many people were already talking about the breakthrough of VR. Analysts had made it the next big thing, and every technology company was trying to figure out how to get into it. Everyone wants a Gear VR when itis available for free.ĥ years ago everything should be in VR.
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